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    <title>offlineAudioContext example</title>

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    <h1>offlineAudioContext example with startRendering() promise</h1>

    <button class="play">Play</button>

    <pre></pre>
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<script>

// define online and offline audio context

let audioCtx = new AudioContext();
let offlineCtx = new OfflineAudioContext(2,44100*40,44100);

source = offlineCtx.createBufferSource();

// define constants for dom nodes

const pre = document.querySelector('pre');
const myScript = document.querySelector('script');
const play = document.querySelector('.play');
const stop = document.querySelector('.stop');

// use XHR to load an audio track, and
// decodeAudioData to decode it and stick it in a buffer.
// Then we put the buffer into the source

function getData() {
  request = new XMLHttpRequest();

  request.open('GET', 'viper.ogg', true);

  request.responseType = 'arraybuffer';


  request.onload = function() {
    let audioData = request.response;

    audioCtx.decodeAudioData(audioData, function(buffer) {
      myBuffer = buffer;
      source.buffer = myBuffer;
      source.connect(offlineCtx.destination);
      source.start();
      //source.loop = true;
      offlineCtx.startRendering().then(function(renderedBuffer) {
        console.log('Rendering completed successfully');
        
        let song = audioCtx.createBufferSource();
        song.buffer = renderedBuffer;

        song.connect(audioCtx.destination);

        play.onclick = function() {
          song.start();
        }
      }).catch(function(err) {
          console.log('Rendering failed: ' + err);
          // Note: The promise should reject when startRendering is called a second time on an OfflineAudioContext
      });
    });
  }

  request.send();
}

// Run getData to start the process off

getData();

// dump script to pre element

pre.innerHTML = myScript.innerHTML;
  </script>
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